FIELD: puzzles. SUBSTANCE: device has bottom of housing, cap of housing, limiting flanges for game members. Device may have additional housing base. Goal of players is to find maximal number of solutions, or fastest search in solution space of four arithmetic operations: addition, subtraction, multiplication and division. EFFECT: increased functional capabilities. 2 cl, 2 dwg, 1 tbl
Title | Year | Author | Number |
---|---|---|---|
PUZZLE FOR ENTERTAINING ARITHMETIC | 1993 |
|
RU2060752C1 |
ARITHMETIC SQUARE GAME | 0 |
|
SU1807881A3 |
PLAY | 0 |
|
SU1809769A3 |
GAME FOR EXPERTS AND AMATEURS OF SPORTIVE TEAM GAMES | 2001 |
|
RU2194558C2 |
SPATIAL PUZZLE | 0 |
|
SU1794465A1 |
MATHEMATICAL GAME "MAGIC SQUARE" | 0 |
|
SU1703152A1 |
LOGIC GAME "INFORMATION CUBES" | 1993 |
|
RU2070080C1 |
GAME "COCKERELS" | 1991 |
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RU2019238C1 |
PUZZLE GAME | 2002 |
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RU2212264C1 |
TABLE GAME "FIREWOOD STACK" | 1996 |
|
RU2108838C1 |
Authors
Dates
1996-05-27—Published
1993-02-25—Filed