FIELD: entertainment and games. SUBSTANCE: before start of game threshold level is specified, for example, score of twenty one. Each game token corresponds to numerical value, in case of cards, ace corresponds to eleven, junior to two, queen to three and so on. When game is started, device operator receives deposit value from player, sets amount of game credit which is equal to deposit value and is displayed on digital indicator. Stake which is not greater than credit is also displayed on digital indicator. After this random sequence of different tokens (cards, for example), is generated. Each token is coupled with corresponding numerical value. Then, combination of tokens is randomly selected from sequence. Selected tokens are displayed, their values are added and compared against game threshold. If values are equal, indicator displays win signal. If sum is greater than threshold, indicator displays loss signal. Otherwise, random combination of tokens is generated again, sum is compared against this value and win or loss signal is displayed. If player wins, amount of credit is increased, if player loses, stake is decreased. Corresponding device has stake amount setter 1, indicator of stake amount 2, control switches. EFFECT: increased profit. 2 cl, 3 dwg
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Authors
Dates
1996-05-27—Published
1993-03-05—Filed