FIELD: electronic games. SUBSTANCE: device has pulse generator 1, indicator 2, player response switches 3, 4, flip-flops 5, 6, 7, 8, 9, 11, initial settings switch 10, OR gates 12, 18, counter 13, code converter 14, decoder 15, indication unit 16, register 17. EFFECT: increased functional capabilities. 1 dwg
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APPARATUS FOR PSYCHOLOGICAL RESEARCH | 1992 |
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Authors
Dates
1996-10-10—Published
1992-07-10—Filed