FIELD: network computer games in local and global computer networks of Internet type with participation of a set of players, possible use for entertainment, conduction of tournaments, championships and commercial contests, organization of game clubs, and also in playing machines and game clubs without connection to Internet network.
SUBSTANCE: in accordance to the invention, group players participate in games, each one of which represents a team, consisting of several visitors registered on game page who expressed a wish to participate in one of the games available on game page. During registration each visitor provides his email address, which is not displayed on game page and is not made accessible to other visitors of the page. After start of the game each member of a team constituting one group player, suggests his variant of move, after that all participants of a team, constituting one group player, pick final move variant. On game page a prize fund is formed for winning group player, distribution of which between team members is performed evenly.
EFFECT: analysis of game actions of all game participants, organization of group interaction in part of decision-making concerning conduction of some game actions and, thus, development of skills for making collective decisions in a group.
14 cl
Authors
Dates
2008-01-20—Published
2006-04-07—Filed