FIELD: information technology.
SUBSTANCE: method of generating an event registration entry for game events associated with a physical object present in a sporting event. The method includes a step of monitoring, within a sequence of video images, image characteristics corresponding to physical objects in a sporting event. Further, the method involved displaying on a display device a sequence of video images which includes the monitored image characteristics. A first displayed image characteristic is selected from the monitored image characteristics, which corresponds to one of the physical objects in order to denote that physical object as the selected physical object, wherein the first image characteristic is highlighted during selection. When selecting the first image characteristic, a given event list of possible game events is displayed next to the highlighted, selected first image characteristic and overlaid on the displayed sequence of video images.
EFFECT: faster automatic detection of a place where an event has occurred, which enables a user to quickly switch to the corresponding frames.
17 cl, 21 dwg
Title | Year | Author | Number |
---|---|---|---|
VIDEO PRODUCT PRODUCTION METHOD AND SYSTEM | 2014 |
|
RU2666137C2 |
MOVEMENT TRACKING BASED ON IMAGE ANALYSIS | 2005 |
|
RU2387011C2 |
MODEL-BASED PLAYFIELD REGISTRATION | 2011 |
|
RU2480832C2 |
METHOD OF SPATIAL POSITION CONTROL OF THE PARTICIPANTS OF THE SPORTS EVENT ON THE GAME FIELD | 2016 |
|
RU2616152C1 |
SYSTEMS AND METHODS FOR CREATING, TRANSLATING AND VIEWING 3D CONTENT | 2017 |
|
RU2719454C1 |
METHOD AND APPARATUS FOR DETERMINING POSITION OF SPORTING PROJECTILE WITHIN SCENE | 2012 |
|
RU2606583C2 |
COMPUTER-IMPLEMENTED METHODS AND SYSTEMS ENABLING FAN PARTICIPATION IN CALLING PLAYS AT SPORTING AND OTHER EVENTS | 2014 |
|
RU2666664C1 |
VIRTUAL GAME SYSTEM AND METHOD OF ITS OPERATION | 2015 |
|
RU2730383C2 |
STANDARD GESTURES | 2010 |
|
RU2534941C2 |
ASSOCIATION OF ANIMATIONS | 2010 |
|
RU2530708C2 |
Authors
Dates
2013-11-10—Published
2009-07-31—Filed