FIELD: games.
SUBSTANCE: puzzle-element comprises a battery provided with a non-contact charger, the memory filled remotely for placement in it of the puzzle identification number and saving the image that is displayed by the upper surface of the puzzle, made as a flat touch screen, on the lower side of which the first half of a button-fastener is placed, which can be connected to a scaled substrate, which determines the size of the game puzzle. At that the user interface is made in the form of a patch board comprising a zone of storage and recharging the puzzles with sidewalls and a patch board with sidewalls, which in turn comprises irradiators located at nodes of intersection of the data buses and recharging buses.
EFFECT: change in the size of the puzzles, and selection of images that are made up of individual puzzles.
3 dwg
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Authors
Dates
2015-07-10—Published
2014-05-07—Filed