FIELD: computer-game network systems using computer-aided program control. SUBSTANCE: during logging, gambler is identified by set of key flags which are encoded and transferred to central computer server, compared with individual information of protection system, information is changed over to individual encoding mode, message is sent to administrator and to subjects present in system, gambler sets initial assembly of commands, then attaches himself to one or more games and counts are made according to game. In case of noncoincidence of set of gambler's key flags, attempt failure is recorded in electronic protocol; number of attempts is limited and their exhaustion turns on breakdown warning system by disabling gambler's counts. EFFECT: preventing unauthorized access to system and providing privacy of actions during and after game situations formed to gambler's desire with group members chosen by himself. 3 cl, 6 dwg
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Authors
Dates
1997-11-10—Published
1995-07-27—Filed