FIELD: information technologies.
SUBSTANCE: system provides users with access to application programs via game communication devices joined to communication network, part of which may be wireless. Game specifications include financial, entertainment services and other types of operations. System may include component that provides for detection of user location with the purpose to prevent user from conducting operations out of unauthorised areas, and also mobile device of user is equipped with a log that registers each pressing of keys, including bets made by user in process of game conduct.
EFFECT: provision of data protection in process of game information transmission.
20 cl
Title | Year | Author | Number |
---|---|---|---|
SECURED VIRTUAL NETWORK IN GAME MEDIUM | 2003 |
|
RU2359330C9 |
DEVICE, SYSTEM AND METHOD FOR CONDUCTING A GAME USING WIRELESS COMMUNICATIONS | 2002 |
|
RU2321067C9 |
METHOD FOR MANAGING HAZARDOUS GAME | 2004 |
|
RU2239478C1 |
PERSONAL GAME PLAYING DEVICE | 2002 |
|
RU2308089C2 |
GAME DEVICE WITH BIOMETRIC SYSTEM | 2003 |
|
RU2305867C2 |
METHOD OF GAMBLING | 2006 |
|
RU2324228C1 |
COMMUNICATION IN GAMING NETWORK BASED ON OPEN ARCHITECTURE | 2003 |
|
RU2332805C9 |
SYSTEM AND METHOD OF BETTING IN REAL-TIME MODE PROVIDING FOR JACKPOT | 2014 |
|
RU2643430C2 |
APPARATUS FOR PLAYING IN AT LEAST ONE GAMING HOUSE | 2002 |
|
RU2252055C2 |
ROULETTE GAMING APPARATUS | 2002 |
|
RU2252056C2 |
Authors
Dates
2010-04-10—Published
2005-02-25—Filed