FIELD: network computer games involving many players. SUBSTANCE: during game envisaging displacement of virtual objects in space and action of virtual objects on other ones every player registers himself on main server by entering his identification data and payment data, and records his settlement account in virtual bank of game. When player is registered on main server, he is given personal access area in three-dimensional game space. In the course of game player displaces virtual object in game space according to game program. Each effective action of one virtual object on other one changes their attributes and when definite state is attained, virtual object automatically moves to personal access area while saving virtual money card and other attributes in current location. Upon ceasing the game player saves non-used attributes in personal access area and enters payment equivalent of won virtual money cards in his settlement account in virtual bank of game and conducts operations for receiving won money. So proposed game serves as means for earning money and profit for game manufacturers from its next operation in global computer network. EFFECT: enlarged sphere of game activity due to integration of servers. 21 cl, 6 dwg
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Authors
Dates
2002-12-27—Published
2000-12-28—Filed