NETWORK COMPUTER GAME METHOD Russian patent published in 2002 - IPC

Abstract RU 2195699 C2

FIELD: network computer games involving many players. SUBSTANCE: during game envisaging displacement of virtual objects in space and action of virtual objects on other ones every player registers himself on main server by entering his identification data and payment data, and records his settlement account in virtual bank of game. When player is registered on main server, he is given personal access area in three-dimensional game space. In the course of game player displaces virtual object in game space according to game program. Each effective action of one virtual object on other one changes their attributes and when definite state is attained, virtual object automatically moves to personal access area while saving virtual money card and other attributes in current location. Upon ceasing the game player saves non-used attributes in personal access area and enters payment equivalent of won virtual money cards in his settlement account in virtual bank of game and conducts operations for receiving won money. So proposed game serves as means for earning money and profit for game manufacturers from its next operation in global computer network. EFFECT: enlarged sphere of game activity due to integration of servers. 21 cl, 6 dwg

Similar patents RU2195699C2

Title Year Author Number
METHOD FOR COMPUTER GAME 2002
  • Savin V.G.
RU2236702C2
DISTRIBUTED NETWORK ARCHITECTURE FOR INPUTTING DYNAMIC INFORMATION CONTENT INTO SYNTHESISED MEDIUM 2008
  • Li Robert E.
  • Maltzen Dzhejson
  • Ehldridzh Dehvid
  • Farina Brajan Dzhozef
  • Van Kanegkhem Dzhon Ehdvard
RU2468847C2
DISTRIBUTED NETWORK ARCHITECTURE FOR INTRODUCTION OF DYNAMIC INFORMATION CONTENT INTO SYNTHESISED ENVIRONMENT 2008
  • Li Robert E.
  • Maltzen Dzhejson
  • Ehldridzh Dehvid
  • Farina Brajan Dzhozef
  • Van Kanegkhem Dzhon Ehdvard
RU2468431C2
METHOD OF SHOOTING TARGET IN NETWORK COMPUTER GAME 2009
  • Zavoloka Konstantin Aleksandrovich
  • Pljusnin Il'Ja Valer'Evich
RU2413998C1
METHOD OF POSITIONING PLAYERS IN GAME SPACE OF NETWORK COMPUTER GAME 2009
  • Zavoloka Konstantin Aleksandrovich
  • Pljusnin Il'Ja Valer'Evich
RU2413997C1
METHOD OF TACTICAL TRAINING OF TEAM IN GAME SPORTS 2011
  • Afon'Shin Vladimir Evgen'Evich
  • Rozhentsov Valerij Vital'Evich
RU2479040C1
METHOD FOR PLAYING WITHOUT USING CASH 2002
  • Ngujen Binkh T.
  • Polsen Krejg A.
RU2263961C2
METHOD FOR MANAGING HAZARDOUS GAME 2004
  • Turkin S.V.
  • Tat'Jan S.A.
  • Novikov V.S.
RU2239478C1
GAME DEVICE WITH ELECTRONIC SYSTEM OF FUNDS TRANSFER 2003
  • Chehmberlehjn Dzhon V.
  • Saffari Ali Mokhamad
  • Khollibo Larri R.
RU2336572C2
STANDARDS AND PROTOCOLS FOR COMMUNICATIONS WITH USB-PERIPHERY 2004
  • Kuraishi Nadim Akhmad
  • Lehm Reks Jinzok
  • Pikering Robert Lilehnd
  • Kuna Venkata Dkhanandzhaja
  • Pehtil Sangshetti
  • Limehj Stiven Dzh.
RU2331926C9

RU 2 195 699 C2

Authors

Savin V.G.

Dates

2002-12-27Published

2000-12-28Filed