FIELD: table games, in particular, intellectual-economic games.
SUBSTANCE: game has playing field with playing path divided into portions, two kinds of playing cards, one of said cards including commands on player's actions or situation tasks, and other card including questions and versions of answers to said questions, set of cards simulating monetary symbols, and set of playing members for designating place for each player on playing field and random figures generator. Playing path is made in the form of web-type structure including at least two concentric annular portions and at least two radial portions. Playing path portions include randomly alternating blank and marked cells. Playing cards are made in the form of sets of cards with marking corresponding to cells of playing path, with both kinds of playing cards being made double-sided. Set of playing cards comprising commands on player's actions is made in the form of three sets of cards with different marking. Playing cards comprising questions and answers are made in the form of two sets of cards with different complexity extent. Game is additionally provided with set of cards of different colors and having marking designating immovable property objects.
EFFECT: increased efficiency owing to usage of elementary economic skills, provision for acquiring of novel knowledge by players and ability to forecast economic situations and orient themselves in these situations.
8 cl, 7 dwg
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Authors
Dates
2007-05-27—Published
2003-04-22—Filed