FIELD: medicine.
SUBSTANCE: circle on the video monitor screen, with a mark and a point object moving at a given speed along the circumference, is presented to the test person. The athletes being tested follow the point object travelling and stop it moving round the circle by pressing the Stop button once seeing an assumed matching of the moving point object and the mark. That is followed by calculation of the matching error of the point object and mark - lag time or lead time, and proceeding with point object moving around the circle after some time. The subjects perform a predetermined number of runs from a predetermined number of stops of the moving point object in the mark position area with a break of a predetermined duration. In each series, evaluation of the response time t of the subject to the moving object is calculated as the arithmetic mean value according to a mathematical formula. Based on the results of all series the arithmetic mean of lag or lead errors and the arithmetic mean of the standard deviation of lag and lead errors calculated from the results of the individual series are calculated. The selection is performed at a lower value of the arithmetic mean value of lag or lead errors computed from the results of all series and the smaller value of the arithmetic mean of the standard deviation of the lag and lead errors calculated from the results of the individual series.
EFFECT: method allows, according to the results of testing, to select adolescents for game sports by determining the criteria for the accuracy and stability of motor actions.
2 tbl, 2 ex, 1 dwg
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Authors
Dates
2017-11-02—Published
2016-07-01—Filed