FIELD: sports.
SUBSTANCE: simulator contains shock lever (2), ball (4) and rubber thread with ball (5) is fixed at the end of the long arm thereof. Electromagnet (8) sets the lever in motion, imitating shocks. Voltage pulses on the magnet are supplied by pseudo-random pulse generator (6). By hinge (1) and retractable stand (3), one can change the height and trajectory of the shock lever. Greatest effect of training with a simulator is achieved when using two or more devices in conjunction with traditional boxing shells. After installing them to the left and right of the bag, pears, etc., the user, striking the bag, has to change attacking action to protective one.
EFFECT: electromechanical boxing simulator is designed to simulate the moments of a real bout in the process of self-training athletes of percussion types of martial arts.
1 cl, 1 dwg
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Authors
Dates
2019-08-26—Published
2017-06-01—Filed