FIELD: virtual reality sports simulators.
SUBSTANCE: invention relates to experimental and diagnostic virtual reality (VR) sports simulators, in particular, to sports simulators for diagnosing, training and practicing a hockey player's skill of holding a hockey stance, hitting a puck in virtual reality. A virtual reality simulator for practicing a hockey player's ability to hit the puck and determining the level of skill, including a virtual reality helmet containing two microdisplays, a sound reproduction tool; elements of a field player's hockey uniform, including a stick, gloves, protective leg guards, skates; floor covering imitating ice; at least sensors for determining the linear coordinates of the hockey player, made with the possibility of mounting on protective shields, on gloves, on a stick, as well as on the form of a hockey player in the abdomen and thighs; a computer containing advanced blocks: a block for forming a virtual reality scene, a block for forming an avatar that simulates the movement of body parts of a hockey player and a stick on which sensors for determining the linear and/or angular coordinates of a hockey player are fixed, a block for generating an image of a moving puck displayed on a computer display and helmet microdisplays virtual reality, an audio signal generation unit, a block for registering a hockey player's motor response to presented pucks; a block for analyzing the motor response of a hockey player to presented pucks; a monitor connected to the microdisplays of the virtual reality helmet, configured to display a virtual reality scene, an avatar, a moving puck, and information on the number of pucks hit.
EFFECT: invention is aimed at providing high-quality training for hockey players of different skill levels and obtaining an objective assessment of the skill level based on the training results.
15 cl, 13 dwg, 2 tbl
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Authors
Dates
2022-12-22—Published
2022-07-28—Filed