FIELD: computer games and advertising technologies. SUBSTANCE: player (user) moves by means of jumper mechanism among sponsor sites (advertisement entities ) forming virtual movement series or track. Each track is playing round having constant prize reserves and constant number of sponsor sites. Player should fill in form to pass registration so as to be given access to game. Player may take part in more than one playing round simultaneously, move from one round to another organizing his game best way and wrestling with other players for prize. Player can watch his own and other s results during game(s) in realtime mode. In order to win the player has to visit great number of sites so that to enhance self-descriptiveness from commercial stand point as advertising information resides on each site. Prize includes sponsors investments in all sites thereby raising commercial attractiveness of project. EFFECT: enhanced commercial attractiveness of game and commercial self-descriptiveness. 1cl, 1dwg
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Authors
Dates
2003-04-20—Published
2002-02-15—Filed