FIELD: methods for organizing a game with usage of cable and wireless communication systems.
SUBSTANCE: in the method for organization of a game via cable and wireless communication channels the game organizer registers participants of the game by receiving messages from game participants, sending registration confirmations and proposing at least one game variant to participants. Game organizer receives messages from participants about selected variants of the game, determines correctness of solutions sent by participants, on basis of results of which organizer determines number of points given to each participant at each stage of the game, on basis of which a rating is formed dynamically during the stage with consideration of number of messages with predictions for each game variant sent and recorded during a time period. At the end of the stage, the rating is recorded, on basis of which prize reward for participants is determined at each stage and participant is found who receives main prize reward of the game. As game variants, at least one type of outcome prediction of one or another event is used, after registration each participant is assigned a unique identification code by organizer, and language for exchanging SMS messages or messages of participants through Internet-site is set in the moment of registration and fixed for each assigned identification code.
EFFECT: increased efficiency.
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Authors
Dates
2007-10-10—Published
2005-10-10—Filed