FIELD: physics.
SUBSTANCE: invention pertains to playing machines, and more specifically to methods of loading code into a playing machine. The playing machine is equipped with a controller and a secondary device for "organising turns", which is the player tracking controller in the preferred alternative, which has memory. There is data line between the player tracking controller and the playing machine controller and between the player tracking controller and the network for tracking players, consisting of a host for tracking players and a server. The server for the game code is linked to the network for tracking players. In accordance with the method, the playing machine code or player type data or another control code is passed from the server of the game code through the network of tracking players in the player tracking controller. The code can undergo processing in the player tracking controller, including through storage in the memory of the player tracking controller. Later the code can be transmitted to the controller of the playing machine for storage and execution.
EFFECT: loading of the game code without interruption of the operation of the playing machine.
28 cl, 3 dwg
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Authors
Dates
2008-06-20—Published
2003-08-26—Filed