SECURED VIRTUAL NETWORK IN GAME MEDIUM Russian patent published in 2009 - IPC G07F17/32 

Abstract RU 2359330 C9

FIELD: physics, computer engineering.

SUBSTANCE: invention is related to services associated to playing of games in game machines and creation of communication methods for game services, such as licensing and accounting in game machines. For the purpose described game machine may establish secure communication with devices in common use network, such as Internet. Game machine uses combination of symmetric and asymmetric coding, which makes it possible for a separate game machine to establish secure connection to remote server, using common use network. Methods of secure connection may be used for transmission of game software and game information between two game devices, for instance, between game server and game machine. For the purposes of regulation and monitoring, transfer of game software between two game devices may be carried out with authorisation and current control from the side of software authorisation agent.

EFFECT: provision of possibility to render network game services and to monitor efficiency of operation in all game machines controlled by single organisation but distributed in many institutions of different types all over the world.

52 cl, 16 dwg

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RU 2 359 330 C9

Authors

Ngujen Binkh T.

Oberberger Majkl M.

Parrott Grehg

Dates

2009-06-20Published

2003-03-26Filed