FIELD: information technology.
SUBSTANCE: online video game or application hosting system has a hosting service, having one or more servers performing one or more video game or application twitches to provide one or more streams of compressed interactive streaming video with short latency, transmitted over a network which includes public network components to at least one client apparatus, situated away from at least one of the servers. The system performs operations for receiving and providing control signals to the servers, performing one or more video game or application twitches on the servers, providing streams of compressed interactive streaming video with short latency and decompressing the compressed interactive streaming video with short latency. Said operations are performed with such a short latency that a user interacting with at least one of the one or more video game or application twitches has the perception that the video game or application twitch instantly responds to control signals.
EFFECT: reproducing compressed interactive streaming video with short latency regardless of the power of the client apparatus.
25 cl, 40 dwg
Authors
Dates
2013-11-27—Published
2008-12-04—Filed