FIELD: mass entertainment.
SUBSTANCE: invention relates to collective mass entertainment, technical means of providing betting activities, and in particular, to methods of conducting gambling, betting. In case when the speed of a game object or a game subject under a certain number at a certain moment of game time is used as a betting condition and respectively a betting parameter and the comparison is carried out during game time, the following sequence of actions is performed. Counting of the game time is started, during the game time video or photographing of game objects is carried out within the boundaries of a gaming zone. Game object or game subject under a certain number is recognized among all game objects within the boundaries of the game zone and the speed of a game object is calculated from the results of video or photographing using block recognition and calculation of spatial coordinates of objects taking into account the data of the block of reference time. Then the betting parameter (the calculated speed of the game object at a specific point in time) is compared with the bet condition (the speed of the game object at the same specific point in time) from each bet. Based on the results of the comparison, bets are selected in which the betting condition coincides, including taking into account measurement error or another specified interval, with the betting parameter. After that, information about the winning bets – the data of a person who made the bet, amount of the bet – is stored in the block of information on the winning bets. Countdown of game time is finished at the moment when the amount of time passes, stipulated by the rules for this game.
EFFECT: increased sustainability of its result in relation to deliberate actions of interested parties aimed at obtaining unfair advantage in gambling.
1 cl, 3 dwg
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Authors
Dates
2019-04-03—Published
2018-07-16—Filed