FIELD: entertainment games, show business, education. SUBSTANCE: method involves connection of users to server of telecommunication network, transmission of quiz terms and conditions and start of quiz to user terminals, logging remote users as quiz participants, simultaneous sending of quiz tasks to remote users. Each task has question and set of answers, at least one of which is correct. Then method involves allocation of equal time interval for all participants to select answer to task, evaluating each task in quiz and assigning corresponding number of points to participant who chose correct answer. This number is proportional to said evaluation, preferably depending on number of correct answers given for this task of quiz. EFFECT: increased efficiency, increased number of participants, increased speed of quiz conducting, increased validity and objectivity of evaluation of results. 8 cl, 2 dwg
Authors
Dates
1999-01-10—Published
1997-03-17—Filed