FIELD: information technology.
SUBSTANCE: method comprises implementing a texture sampler using a shader language; generating a texture sampler binary code by compiling the texture sampler for a target machine based on input values provided to the texture sampler; calling the texture sampler binary code from the shader of a plurality of shaders while the first shader is invoked; and generating shading effects on graphics elements using a first set of samples while the texture sampler is called by the first shader and the second shader.
EFFECT: high efficiency of texture sampling owing to use texture samples when creating shading effects on graphics elements using shaders.
26 cl, 5 dwg
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