FIELD: games.
SUBSTANCE: invention relates to games and can be used to organise and leisure activity with simultaneous training of memory, attention, and the development of imagination. The game includes a personal computer with a display, the first gaming unit that is displayed on the screen, containing a set of elements for making the image, the second gaming unit to accommodate these elements and making the image, and the unit of recording the results. The computer is connected to the interface "the user's brain - the computer" made in the form of a means for registration of the electrical potentials of the brain, connected through the multi-channel amplifier to the processor of giving command signals given to the inlet of the computer to control the game, based on the analysis of brain signals through the use of classification algorithms of evoked potentials based on detecting the wave P 300 and the component N1, and formation on this basis of the commands for the program that controls the movement of elements from the first gaming unit to the second one and providing for movement of the first element selected by focusing from the first gaming unit to the position designed for it of the second gaming unit to make an image, and movement of the elements following the first selected element from the first gaming unit to the position designed for it of the second gaming unit to make an image, if the subsequent selected element is adjacent to the previous one in the image. And the elements in the first gaming unit are made movable, and the first gaming unit is provided with means of alternate isolation of each element to indicate to the player the moments of focusing on this element.
EFFECT: invention is directed to training of memory, attention and imagination.
3 cl, 3 dwg
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Authors
Dates
2013-01-20—Published
2011-06-01—Filed