FIELD: games.
SUBSTANCE: device of the ball to allow the use of information relevant to the phenomena affecting the ball, in the form of strokes by parts of the body, or by influencing the ball of the equipment, such as a bat, tennis racket, or the like, to establish of analysis on the basis of how phenomena affecting the ball (strokes) correspond to a predetermined pattern, and as a result, to provide feedback to the user.
EFFECT: device can be used for practical training on skills of working with the ball with fun and inspiring way, while it can also be used in such practical applications of more entertaining nature as playing the rhythm or other types of games (for gaming consoles such as XBOX, Nintendo, Playstation, PC, Mac, etc).
7 cl, 4 dwg
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Authors
Dates
2015-02-27—Published
2009-07-02—Filed