FIELD: games.
SUBSTANCE: some of these methods comprise the steps on which the loss of connection on the distributed network with the first user is detected, who has remote access and participates in the interactive electronic game carried out in a given time; upon detection of a loss of connection with the first user, the status of the game connected with the first user is determined; obtaining the confirmation from the first user is determined, which confirms the intention of the first user to return to the interactive game; and in response to detection of obtaining the confirmation the status of the game is saved.
EFFECT: systems, equipment and methods of providing the interactive electronic game are provided.
20 cl, 15 dwg
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Authors
Dates
2015-04-10—Published
2012-04-12—Filed