FIELD: information technology.
SUBSTANCE: game-based method for active assimilation of knowledge involves using a set of cards (1), on one side of which there is a question on the subject, tags (2) which determine the order number of players in the game, a collection of answers to questions with their explanations - a notebook (3) for the presenter. Players determine results of the game by counting the total points on the cards (1) won by each player. In such a game-based method for active assimilation of knowledge, it is preferred that: the total number of cards (1) in the game is a multiple of the possible number of players; players submit their answers in written form; players explain their answers in written form; players orally explain their answers; answers and their explanations are given in the presenter's notebook (3) in ascending order of the number of cards (1) with questions.
EFFECT: high information content of the game and endowing it with a function for active assimilation of knowledge, creating conditions for attentiveness and competitive spirit, possibility of checking accuracy and validity of answers given by each player.
6 cl, 1 dwg
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Authors
Dates
2011-09-27—Published
2010-09-23—Filed