FIELD: video games.
SUBSTANCE: invention relates to the field of video games. Disclosed is a distributed control system of an interactive video system, comprising: a network based on a switching matrix connecting a plurality of nodes, while the network based on a switching matrix contains: an input node from the said set of nodes, while the input node contains a receiving unit configured to collect scan data for a participant in an interactive video system; a first set of processing nodes from said plurality of nodes, wherein the first set of processing nodes is configured to create a virtual image of a participant based at least in part on the participant's scan data, wherein the input node is connected to the first set of processing nodes via the first switch networks based on a switching matrix; and an output node of said plurality of nodes, wherein the output node comprises an output device configured to represent a virtual image of a participant in a virtual environment, wherein the output node is coupled to communicate with the input node through a second switch of the fabric-based network.
EFFECT: ensuring the reduction of latency and maintenance of high throughput of data transmission in the control system of the interactive video system.
20 cl, 4 dwg
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Authors
Dates
2022-01-19—Published
2019-12-19—Filed