FIELD: medicine.
SUBSTANCE: it is necessary to create training game situation in the course of which the participants of this training alternately act as a leader and as a follower. The leader tells about the situation from his life that is very hard to be solved this period of time. The followers alternately start to suggest their variants in developing the events and solving the task desired as a positive advice for the attentively listening leader. Each follower suggests per three advices for the leader. The first advice is the way for solving the task desired connected with absolutely unreal support from surrounding world. The second advice is the way for solving the problem due to physically unfulfilled actions and knowingly unfulfilled technique. The third advice is the way for solving the problem based upon the first two solutions, but with the description of the suggested actions with the help of names that have understandable sounding, but being sense-free. The suggested innovation provides improved training of associative thinking.
EFFECT: higher efficiency of training.
Authors
Dates
2007-10-20—Published
2005-07-07—Filed