FIELD: sports.
SUBSTANCE: invention relates to physical culture and sports, and is designed for tactical training of athletes of playing sports. The video segments of sports game are created, with the participation of a given number of athletes, containing both separate episodes, set game situations developing in time with set sequences of their change over time. On the server, a database of assembled video segments is formed, with conventional numbers of typical game situations, and a database of athletes with their personal data. One or several video segments are chosen from the server database. The computers of the athletes are connected to the server, on the server the athletes are authorized, and in case of the positive authorization result the typical game situations are shown first to the athletes, which are contained in the selected video segments, as well as their conventional numbers. Then the selected video segments are replayed. The server sends the video image of the video segments to the computers of the athletes. The athletes recognize the typical game situations and introduce their conventional numbers to the computers, which transmit them to the server. The server calculates the total time of recognition by each athlete of each typical situation. During playing the video segments the video information about the typical game situations, the time of their detection, and the number of recognition errors of the athletes is entered in the server memory for subsequent displaying with a view of its subsequent analysis.
EFFECT: increase of the efficiency of the tactical training of athletes of playing sports due to the possibility of displaying an unlimited number of game situations developing in time.
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Authors
Dates
2016-01-10—Published
2013-06-03—Filed