FIELD: sports.
SUBSTANCE: invention refers to physical culture and sports. It is intended, first of all, for preparation of sportsmen in tennis and badminton, but at the same time can be used in other sports. Invention is aimed at higher efficiency of trainings. Result is achieved by the fact that training is carried out with real-time visual tactical prompts of the trainer using the augmented reality means. Software-hardware system (SHS), control images on augmented reality means, in front of sportsmen are formed in automatic or manual mode, using computer mouse or touch screen, virtual light zones – hints: rational hitting zones on opponent's field. Automatic mode of light spots formation is carried out by means of feedback, which is implemented by video monitoring system and program analysis of sportsmen movement on the playground. To the number of athletes using the augmented reality means, trainer or preset number of trainers, the most rational point of sports equipment serve at the current moment of the game is indicated constantly or occasionally for the specified time in real time mode. At the same time, after hitting the sports equipment, the coach may indicate or not indicate the point of the jumping of the sportsman who committed the blow with a conditional light signal – a light spot of a given shape, size or color for occupying the most advantageous game position. Trajectory of the equipment and the point of its fall for correct acquisition of space-time data are taken not by one but by a predetermined number of video cameras, the video image is transmitted to the computer HSH. Position of the center of the virtual light zone and the center of the place whereat the equipment falls, the distance between the center of the light zone and the center of the place of falling of the sport equipment is calculated by a computer. Results of calculations are entered into archive and displayed on monitor of trainer and / or on means of supplemented reality of sportsman. According to data of different-time training of accuracy of defeat of light zones on the playground of an opponent, athlete preparedness and dynamics of its development are determined.
EFFECT: claimed method makes it possible to train game skills of tennis player or badminton player, to improve its tactical and technical training, to individuate training process, simulating various by complexity game situations, to increase efficiency of training, bringing it closer to conditions and dynamics which trainers wish to see.
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Authors
Dates
2020-03-12—Published
2019-08-12—Filed