FIELD: sports.
SUBSTANCE: trainings are carried out in the field with the light dynamic lighting, forming light zones that imitate rival players countering. A balanced regime of physical and mental load is defined. The game situation change decidability is defined by the operation aspect of the hardware and software complex that moves the light zones with line segments until their collision the boundaries of the training area and/or each other, and the complex program moves the zones as an impact interaction simulation of absolutely elastic bodies of equal weight under the existing laws of motion. The diameter, number and maximum speed of the prohibited rival zones are defined depending on the athlete's fitness and training goals. The athlete's goal is to stroke zones when moving to the training ground preset by the training schedule. In the absence of the athlete or sports equipment hit to the forbidden zone or training area border the size and/or the forbidden zones movement speed is increased until the athlete is able to correctly perform the presented exercises. A special feature is that the software and hardware compex comprises a predetermined number of motion sensors that react to the athlete movement in the playing field and with its signal start the program of zones moving in the presence of athlete movement or stop them when an athlete stops. According to the maximum number, speed and diameter of the forbidden zones, as well as the number of game and the training task error-free performance time the technical, tactical and physical athlete fitness, his/her ability to see the playing field, to anticipate changes in a game situation, effectively implement the skills are determined.
EFFECT: increased efficiency of training.
Authors
Dates
2017-02-21—Published
2016-04-05—Filed