NEUROPSYCHOLOGICAL SIMULATOR GAME FOR CLASSES ON RESTORING SPATIAL PERCEPTION OF SPATIAL MEMORY IN NEUROLOGICAL PATIENTS Russian patent published in 2021 - IPC A61B5/16 G09B19/00 

Abstract RU 2755237 C1

FIELD: medicine, neurology.

SUBSTANCE: invention relates to the field of medicine, to the section of neurology and neuropsychology, in particular to rehabilitation games. A set of game elements of a neuropsychological simulator game has been created for classes on restoring spatial perception and spatial memory in neurological patients, containing game elements in the form of basic and game cards and game fields, and the basic and game cards are made of thick paper or cardboard and have the shape of squares of the same size. The front surface of each basic card has the same images of a geometric figure divided by lines into fragments of the same or different shape and size, and a protective transparent coating that makes it possible to perform graphic actions on the front surface of the basic card with an easily erasable water marker. A label is placed between one of the sides of each basic card and the image of a geometric figure located on it, an image of a geometric figure divided into fragments is applied to the front surface of each game card, similar to the image of a geometric figure on the basic card, which differs in that part of the fragments of the image of a geometric figure or all of its fragments are highlighted in some way. A label similar to the label of the basic card is also placed between one of the sides of each game card and the image of a geometric figure located on it. The playing fields are made of thick paper or cardboard, have a rectangular or square shape and are divided into identical square areas separated from each other by straight lines. Each square area of the playing field is marked with images of a geometric figure with selected fragments, similar to the image of a geometric figure with selected fragments on game cards, and can differ from them only by the rotation angles of images of geometric figures on game fields of increased complexity. Moreover, there are two types of differences between the playing fields: the playing fields of increased complexity are marked in square areas similar to the marks on game cards, and the images of geometric shapes are not rotated by an angle multiple of 90 degrees, the playing fields of an increased degree of complexity do not contain labels, and the images of geometric shapes are rotated by an angle multiple of 90 degrees. The number of playing fields of easy difficulty and playing fields of increased difficulty is the same and depends on the total number of playing cards, and the sizes of the playing fields are the same and depend on the number of square areas located on each field, while the basic, playing cards and playing fields are placed in a box made of plastic or cardboard.

EFFECT: expansion of the arsenal of technical means for creating a set of game elements of a neuropsychological simulator game, providing the formation of an unlimited number of game exercises of various degrees of complexity aimed at restoring spatial perception and spatial memory.

2 cl, 6 dwg

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RU 2 755 237 C1

Authors

Kadykov Albert Serafimovich

Selyavko Leonid Evgenevich

Dates

2021-09-14Published

2020-11-27Filed