NEUROPSYCHOLOGICAL GAME-SIMULATOR "CONCENTRIC FIGURES" FOR CLASSES ON THE RESTORATION OF FINE MOTOR SKILLS, VISUAL PERCEPTION AND VISUAL MEMORY IN NEUROLOGICAL PATIENTS Russian patent published in 2022 - IPC A61B5/16 A63F1/00 G09B1/00 G09B19/00 A61H99/00 

Abstract RU 2784781 C1

FIELD: medicine.

SUBSTANCE: invention relates to medicine, to the section of neurology and neuropsychology, and can be used in neurorehabilitation departments of neurological and neurosurgical clinics. A set of game elements of a neuropsychological game-simulator for classes on restoring fine motor skills, visual perception and visual memory in neurological patients contains game elements in the form of basic cards, transparent cards, two sets of working cards and playing fields. Wherein the base cards are made in the form of rectangles of the same size, on the front surface of each of which graphic elements are applied in the form of a main geometric figure, a central geometric figure located in the center of the main geometric figure, and having a shape and spatial orientation similar to the shape and spatial orientation of the main geometric figure. , intermediate geometric figures, which have the shape and spatial orientation of the main geometric figure and are evenly placed between the main and central geometric figures, forming white concentric figures, designed to highlight in the process of using water markers of the same or different colors. At the same time, a protective transparent coating is applied to the surface of the front and back sides of the base cards. Transparent cards are made of transparent plastic and contain graphic elements similar to the graphic elements of the base card: main, central, intermediate and concentric geometric shapes, with one of the concentric shapes highlighted in some color, while the location of the concentric shapes highlighted in one color on each transparent card different, and the graphic elements are placed on all transparent cards in such a way that when the transparent cards are superimposed on each other, the graphic elements contained on them completely coincide, and the concentric figures highlighted in one or several colors are visible through several transparent cards superimposed on each other. The working cards of the first set are made identical to the working cards of the second set. At the same time, each work card contains on the front side the same graphic elements as the base card: main, central, intermediate and concentric geometric shapes, and from 2 or more concentric shapes are randomly selected in any one color corresponding to the color selected concentric figures on transparent cards, or are highlighted in different colors corresponding to the colors of the selected concentric figures on transparent cards, while the arrangement of concentric figures highlighted in one or more colors on each working card of one set of working cards is different. The playing fields are divided into identical working areas separated from each other by straight lines, while the working areas have a shape similar to the shape of working cards, and each working area of ​​the playing field contains an image identical to the image placed on one of the working cards of the first and second sets. Basic, transparent cards, two sets of working cards and playing fields are placed in a box.

EFFECT: expansion of the arsenal of technical means for creating a set of game elements of a neuropsychological game-simulator that provides the formation of an unlimited number of long-term courses of game lessons of varying degrees of complexity for the simultaneous restoration of fine motor skills, visual perception and visual memory in neurological patients and helps to increase the effectiveness of restorative training with simplicity and ease of use game element data.

4 cl, 8 dwg

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RU 2 784 781 C1

Authors

Kadykov Albert Serafimovich

Seliavko Leonid Evgenevich

Dates

2022-11-29Published

2022-07-07Filed