FIELD: medicine.
SUBSTANCE: invention relates to medicine, namely to the section of neurology and neuropsychology, and can be used in the departments of neurorehabilitation of neurological and neurosurgical clinics when conducting classes to restore color perception and color memory in neurological patients with organic brain lesions of various etiologies. A set of game elements of a neuropsychological simulator game for classes on restoring color perception and color memory in neurological patients contains game elements in the form of two types of game cards and playing fields. Game cards of the 1st and 2nd types are made in the form of squares of the same size, on the front surface of each of which a protective coating is applied, providing the possibility of performing graphic actions with a water marker. An image of a geometric figure of any color is applied to the front surface of each type 1 game card. All game cards of the 1st type contain geometric figures of the same shape, differing only in color. In the center of the geometric figure of each type 1 game card there is a white working area designed to fit various images with an erasable water marker. The same through holes are made around the working area of the geometric figure of each type 1 game card. Type 2 game cards are identical to type 1 game cards in the shape and color of geometric figures applied to the front surface of each type 2 game card, as well as in the shape of the working areas and in the number and shape of through holes. The through holes placed around the working area are arranged in such a way that when a type 1 game card is applied to a type 2 game card, the through holes do not match. The playing fields have a rectangular shape and are divided into square areas of the same shape and number, separated from each other by straight lines. The total number of square areas on all playing fields corresponds to the number of game cards of the 1st type. A protective coating is applied to the front surfaces of the playing fields, which makes it possible to perform graphic actions with an erasable water marker. Each square area of the playing field contains an image of a geometric figure, similar to the image of a geometric figure on game cards of the 1st and 2nd types. The colors of the geometric figures of the playing fields correspond to the colors of the geometric figures on the game cards of the 1st and 2nd types. In the center of each geometric figure of the playing fields there is a white working area, similar to the working area of each game card of the 1st and 2nd types, designed to fit various images with an erasable water marker. Playing fields and cards of the 1st and 2nd types are placed in a box.
EFFECT: expansion of the arsenal of technical means for creating a set of game elements of a neuropsychological simulator game, providing the formation of an unlimited number of long-term courses of game classes of varying degrees of complexity to restore color perception and color memory in the process of memorizing both different colors, as well as various shades of colors in a playful way with the possibility of quick and easy self-checking by patients of the correctness of performing game tasks and contributing to strengthening and maintaining the interest of patients in the process of rehabilitation classes.
1 cl, 6 dwg
Authors
Dates
2022-09-07—Published
2021-12-13—Filed