NEUROPSYCHOLOGICAL SIMULATOR GAME “FRACTIONAL NUMBERS” FOR CLASSES AIMED TO RECOVER COUNTING ABILITY AND COUNTING OPERATIONS IN NEUROLOGICAL PATIENTS WITH ACALCULIA Russian patent published in 2023 - IPC A61B5/16 

Abstract RU 2804587 C1

FIELD: medicine; neurology; neuropsychology.

SUBSTANCE: invention is related to rehabilitation and recovery games and can find application in neurorehabilitation departments of neurological and neurosurgical clinics. A set of game elements of a neuropsychological simulator game has been created for classes aimed to recover counting ability and counting operations in neurological patients with acalculia, containing game elements in form of game cards, represented by numerical cards of the first and second types and graphic cards of the first and second types, as well as playing fields. Moreover, the number cards of the first and second types are made in form of squares of the same size, on the front side of each number card of the first type one of the fractional numbers is marked, consisting of a numerator and a denominator, between which there is a fractional line, with the denominators being the numbers "2", "3", "4", "5", "6", "7", "8", "9", "10". On the reverse side of each number card of the first type, the fractional number of the front side of the card is presented in graphic form in form of a circle divided by straight separator lines into equal sectors, some or all of which are highlighted in color, and the number of sectors into which the circle is divided is equal to the denominator of the fractional numbers on the front side of this number card. In this case, the number of allocated sectors is equal to the numerator of a given fractional number of this numerical card. Number cards of the second type have dimensions similar to those of number cards of the first type and fractional numbers are marked on their front sides, similar to the fractional numbers of the front sides of number cards of the first type. On the reverse side of each number card of the second type there is an image representing the fractional number of the front side of the number card in graphic form in form of a square divided by straight separator lines into equal rectangular parts, some or all of which are highlighted in color, and the number of rectangular parts into which the square is divided is equal to the denominator of the fractional number on the front side of the given number card. The number of rectangular parts of this square highlighted in color is equal to the numerator of the given fractional number of this number card. Graphic cards are made in shape of a square and are divided into two types, and on the reverse side of the graphic card of the first type there is an image of a circle divided by separator lines into equal sectors, and the images of circles divided into sectors are similar to the images of circles on the numerical card of the first type, but differ in that all sectors of circles have the same white color. On the reverse sides of graphic cards of the second type there is an image of a square divided by separator lines into identical rectangular parts. The images of squares divided into rectangular parts are similar to the images of squares on a number card of the second type, but differ in that all the rectangular parts of the squares have the same white color. A fractional line is marked on the front sides of the graphic cards, and a protective coating is applied to the surfaces of the front and back sides of the graphic cards, making it possible to perform various graphic actions with a water-based marker. The playing fields are divided into identical square areas, separated from each other by jumper lines, and in each square area there is a fractional number corresponding to the fractional number of one of the number cards of the first and second types. The number of square areas on each playing field is the same and can be six (3×2) or nine (3×3) square areas, with all game elements (numerical cards of the first and second types, graphic cards of the first and second types and playing fields) placed in a box.

EFFECT: expansion of the arsenal of technical means for creating a set of game elements of the “neuropsychological simulator game”, enabling creation of an unlimited number of game tasks of varying degrees of complexity, based on the use of game fields and game cards with fractional numbers, representing the structure of fractional numbers in numerical and visual form, and helping to increase the effectiveness of remedial training with the simplicity and ease of use of these game elements.

1 cl, 38 dwg

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RU 2 804 587 C1

Authors

Kadykov Albert Serafimovich

Seliavko Leonid Evgenevich

Dates

2023-10-02Published

2023-07-19Filed