NEUROPSYCHOLOGICAL GAME-SIMULATOR "BANKNOTES" FOR CLASSES ON RESTORING COUNTING AND COUNTING OPERATIONS IN NEUROLOGICAL PATIENTS WITH ACALCULIA Russian patent published in 2023 - IPC A61B5/16 A61H99/00 A63F1/00 G09B1/00 

Abstract RU 2795568 C1

FIELD: medicine.

SUBSTANCE: invention relates to the section of neurology and neuropsychology, in particular to rehabilitation games, and can be used in neurorehabilitation departments of neurological and neurosurgical clinics. A set of game elements of a neuropsychological game-simulator for classes on restoring counting and counting operations in neurological patients with acalculia contains game elements in the form of the following game cards: “coin” cards, “banknote” cards, graphic cards and playing fields. Game cards or "coin" cards are made in the form of squares of the same size of two types, depending on the denomination of the coins they represent. "Banknote" cards are made in the form of horizontally oriented rectangles of the same size. On the front surface of each "banknote" card there is a stylized image of a banknote that has elements of similarity with the banknotes in circulation. Graphic cards are made in the form of three groups, with a protective coating on the front and back surfaces, which makes it possible to perform graphic actions with a water marker. Graphic cards of the first group have a square shape and contain images of circles on the front surfaces, symbolizing the images of coins on the "coin" cards of the first type, and on the back surfaces — images of two columns of horizontally oriented rectangles, similar to the images of the "coin" cards of the first type. Graphic cards of the second group have a square shape and contain images of circles on the front surfaces, symbolizing the images of coins on "coin" cards of the second type, and the image of a group of twenty-five identical squares on the back surfaces similar to the images on the "coin" cards of the second type. The graphic cards of the third group have a rectangular shape, similar to the shape of "banknote" cards, and contain images of rectangular frames on the front surfaces, and images of three horizontal rows of vertically oriented rectangles on the back surfaces, similar to the images on "banknote" cards. Playing fields are made in the form of two types. Playing fields of the first type have a rectangular or square shape, divided into identical square areas. Playing fields of the second type have a rectangular shape, divided into identical rectangular areas, intended for use with "banknote" cards. Game cards: "coin" cards, "banknote" cards, graphic cards and playing fields are placed in the box.

EFFECT: expansion of the arsenal of technical means for creating a set of game elements "Neuropsychological game-simulator", which provides the formation of an unlimited number of game tasks of varying degrees of complexity, based on the use of game cards with images of coins and banknotes of different denominations, actions with which have been strengthened in the past the experience of the majority of neurological patients and contributing to an increase in the effectiveness of restorative learning with the simplicity and ease of use of these game elements.

1 cl, 9 dwg

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RU 2 795 568 C1

Authors

Kadykov Albert Serafimovich

Seliavko Leonid Evgenevich

Dates

2023-05-05Published

2023-03-03Filed