FIELD: sport; data processing.
SUBSTANCE: invention relates to methods for evaluating sports talents in gaming sports. Trainer from the library of the software and hardware complex (SHC) chooses the program for assessing the sports talent of the athlete, performed on the playing field with artificially created zones of a given size, which are forbidden to find an athlete and/or sports equipment, simulate the opposition of rival players, purposefully move and impede the movement of the athlete, react to the change in the direction of movement of the athlete with a given inertia due to the delay in movement due to the presence of a sensorimotor reaction time of rival players. Changing the zones and training modes are set by the hardware/software complex or manually. Predetermined number of stationary or mobile zones simulating rivals is formed on the playing field by a discontinuous contour with a predetermined interval of contour elements from a predetermined number of remotely controlled balls that are part of the SHC, these balls are made with an internal controlled illumination, whose work is visible through their outer shell with a given transparency in any position of the ball. With the help of SHC set the order of turning on the backlight and the color of the balls, given the conditional color of the balls, the SHC gives or does not give the zone to the right or to the left of the tested athlete. Athlete's task is to control the position of the near zone, to swing it with his or her maneuvers and to execute a stroke on the counter or at the time of a significant lag of the opponent from the subject. Error is the touch and/or displacement of the balls or the exit to the area of the zone with the foot and/or sports equipment. SHC registers the actions of the athlete, forms a data bank of errors, their characteristics, and provides or does not give the subject, with his or her errors, the sound or light signals with the specified light determined by the number of contour balls in real time. In the absence of errors of the athlete, the area and speed of transformation and/or movement of the zones increase until the athlete can accurately make their stroke. According to the minimum inertia of the zones, the maximum speed of the athlete, the speed of movement, transformation and area of the zones, at which the athlete, performing this exercise, does not make mistakes, judge the sports talent of the athlete and his or her motor action quality.
EFFECT: method provides an increase in the effectiveness of evaluating a person's sports talent and his or her training in game sports.
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Authors
Dates
2018-07-09—Published
2017-11-15—Filed